![]() I would strongly recommend using something else for this purpose as what is tripping you up probably has to do with Unity's kind of clunky way of organizing everything. Getting your asset in is actually pretty simple, and as far as modeling applications go: that's not exactly Unity's strong suit. Since you can't bring the scripting out of Unity to begin with: I can't see a reason why it would be all that useful for TTS asset development in the first place. It's been a while since I've deved in TTS, but I don't think much has changed. obj format, dump the contents of that file to pastebin, and then link the object from pastebin into TTS. In the past, what I have done is to create my object in something like Blender, export to. I think using Unity is more than you need for this. Post bug reports on either the official forum or steam.Post suggestions in either the official forum or the sticky.Keep content related to Tabletop Simulator. The possibilities are endless!Ĭlick here for our full rules, and check our FAQ before posting. You can do anything you want in Tabletop Simulator. All with an easy to use system integrated with Steam Workshop. In Tabletop Simulator, you can create your own original games, import custom assets, set up complete RPG dungeons, manipulate the physics, create hinges & joints, and of course flip the table when you are losing the game.
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